Although personification has become quite the fad in family films of late, "Wreck-It Ralph" attempts to take the whole concept of attribution of humanity to inanimate beings to a whole new level. Interesting that it would take an animated movie to do bring this about.
To suggest that a video game character, Ralph, can grow tired of consistently taking on the role of villain is nothing new for the kid's movie genre. When the studio making the film is Disney, however, everything is changed. Disney movies in general, and its animated features specifically, serve to narrate a history that strictly delineates a battle between good and evil via color scheme and voice characteristics. This concept can be a bit of a stretch for an industry icon that has, for years, been set in the proverbial stone of the "sword-in" variety, of course!
Ralph who longs to leave the bad behind is voiced by character actor John C. Reilly, Ralph's helpful cohort in this tale of self-inspired, induced and directed redemption, Vanellope von Schweetz is none other than comedian Sarah Silverman. Notice anything about the actors giving birth to character through voice? Well, as any pirate would recognize, the letter "AAARRRR" should spring to mind. That was a pun. Both Reilly and Silverman are no strangers to R-rated venues of comedy. This is yet another way in which Disney, with "Wreck-It Ralph," is attempting to step out of the typical safety of its domain found directly in the middle of the road. Or at least within the confines of easily auditorally recognizable stash of actors.
The real appeal to Ralph is the consistent hat tipping to video games that runs rampant throughout the movie. The fast paced comedic timing that drives this train stops at almost every gaming station for at least a quick smile and more likely, a genuine guffaw, from those in the crowd who love and live for their gameplay are in love with their platforms (don't get it-the nerds do). This may be the main appeal for a family movie that has arrived at such a traditional time of year. That kids and their parents, both of whom get the whole relationship a person can have with game play, may have completely different memories of gaming doesn't matter. Everyone who has wasted an afternoon by trying to destroy an asteroid, jump over a barrel, save the human race or maybe just be somebody different than who they have been, all can relate to Ralph and his quest to beat the game.
- Arts & Entertainment
- Sarah Silverman