M.I.T. students are a bright lot but can be restless,
compelled to find outlets for their creativities. Grand pranks are the
most visible and arguably the most fun. The Great Dome atop
M.I.T.’s iconic building has, at one time or another, been
converted into R2D2, a vast breast, and became the resting place for a
fake police car. The cruiser, complete with flashing lights and a
mannequin dressed in uniform with a toy gun and a box of donuts, was
found to be constructed from the metal body parts of a Chevrolet
Cavalier attached to a wooden frame; it, like all other similar
pranks, was assembled on the dome’s roof over the course of one
night. These are the works of benign hackers, not the destructive type
of hackers that give the term a bad name.
Sometimes M.I.T.
students direct their intellects toward beating a system, and a couple
of decades ago, a dedicated organization applied mathematical analyses
to the game of Blackjack and created a team of players that would earn
hundreds of thousands of dollars at many widespread casinos. Based on
a book by Ben Mezrich, Bringing Down the House: The Inside Story of
Six M.I.T. Students Who Took Vegas for Millions, 21 takes
great liberty with their story, adding touches of melodrama to make
their carefully concealed exploits palatable for the big screen.
The film begins with establishing the main protagonist,
someone with whom we can empathize. Ben Campbell (Jim Sturgess) is a
senior with a 4.0 grade point average and with an outstanding grade on
his Medical College Admission Test (just like the rest of us). He
earns a rare early admission to Harvard Medical School, but the
$300,000 cost of that advanced education is a daunting impediment.
Saving money from a job at a local men’s clothing store simply
won’t do; and his single-parent mom can’t afford it. He
needs a full scholarship. Unfortunately, during a Harvard interview,
he simply didn’t seem to have that special something worthy of a
free ride.
Enter Professor Micky Rosa (Kevin Spacey),
Ben’s Nonlinear Algebra instructor. Ben’s unusual
mathematical skills don’t go unnoticed and Ben is soon invited
to join a small group of brilliant students dedicated to tapping into
Vegas billions. There’s Jill Taylor (Kate Bosworth), perhaps the
most attractive coed in M.I.T.’s history, Choi (Aaron Yoo),
Kianna (Liza Lapira), and Jimmy Fisher (Jacob Pitts), the current big
player who has an ego problem. Micky runs the show, establishing
technique, defining counting and betting strategies, and providing the
bankroll. He trains his team in all the skills they will need to take
advantage of Blackjack as the only game with a known history that can
affect the outcome of future hands. Ben reluctantly agrees to join,
but only until he can secure the $300,000 he needs for his medical
education.
Within the team, there are counters who signal
when a table is ripe for a big player to make a score; they bet the
house minimum and keep track of the decks in the shoe. When a big
player is directed to such a table, he suddenly seems unusually lucky.
The team flies to Las Vegas on weekends and after Ben, who’s
been assigned the roll of a big player, overcomes his nervousness and
inexperience, they find themselves quite successful.
But
the film wouldn’t have much dramatic kick without a dangerous
villain waiting to pounce. Cole Williams (Laurence Fishburne) runs a
loss management company and acts as a consultant to casinos; he sniffs
out card counters and cheaters. Our introduction to Cole is rather
harsh; he’s beating the crap out of another card counter as a
warning, driving home the threat that if he shows up in Las Vegas
again, he’ll be killed… painfully. This harkens back to a
time when casinos were controlled by organized crime elements; it may
not ring true today, but it does add a note of dramatic threat. Cole
is feeling pressure; he only has one client left and is being made
obsolete by facial recognition software that can identify known
cheaters and counters (although it was never revealed how those
cheaters and counters could be identified by a computer). What follows
is a cat and mouse game between the M.I.T. team and Cole with a few
interesting twists thrown in to keep the audience involved.
Alas, the screenplay has several flaws that collapsed my willing
suspension of disbelief. The production had access to the Hard Rock
Hotel and Casino and filmed at the tables while the casino was open
for business (getting releases from patrons must have been a
nightmare). Consequently, instead of the film portraying the team
hitting many casinos, which would make their winnings more random and
anonymous, the team returns to the Hard Rock time after time, and that
just happens to be Cole’s last client. For such a smart kid, Ben
makes an unusual choice for storing his winnings, one other than a
bank’s safety deposit box. And although I don’t gamble,
I’ve had occasion to walk through many casinos, most recently
during the Home Media Expo. I never heard the kind of loud excitement
at the tables portrayed in this film; all the players I saw were
hunkered down and seemed quite pensive. I guess that’s what
happens when the house advantage makes nearly everyone a loser.
There are other improbabilities, but I don’t want to
reveal too much. This is a moderately entertaining film that is
structured to entertain rather than put what was patient and tedious
work on the screen.
The Video: How Does The Disc
Look?
The film’s theatrical aspect ratio of
2.40:1 is presented in a great looking high definition transfer
compressed with the AVC video CODEC. I was impressed with the level of
detail, both finely grained textures and small object detail. Color is
also impressive. Flesh tones are very natural and the flamboyant neon
of Las Vegas is spectacular. The video dynamic range is excellent,
from deep dark blacks to the bright daylight of desert Las Vegas. The
film was shot digitally with the Genesis camera and the images are
spotless. My only complaint is that during some nighttime aerial shots
of the Vegas Strip, the bright lights against the black background
seemed just a little over exposed; I suspect that this is a source
element issue rather than a transfer issue. This sharp as a tack
transfer is very film-like.
The Audio: How Does The
Disc Sound?
The Dolby TrueHD 5.1 track is fine,
but underwhelming. There were ample opportunities to immerse the
viewer in the cacophony that is a casino or a strip club, and yet the
mix is very front-centric. Sound effects simply serve the onscreen
action. With the exception of some bass from source tracks, the bottom
end isn’t challenged. But the track does convey subtle sounds
very well, like the tinkling of glasses raised for a toast, or the
clacking of chips on felt topped tables. Voices are also nicely
conveyed with a pleasing timbre and a fine sense of presence.
The alternate languages are in French and Portuguese on Dolby
TrueHD 5.1 tracks, and Spanish and Thai on Dolby Digital 5.1 tracks.
Optional subtitles are in English SDH, English, French, Spanish,
Portuguese, Chinese Simplified, Chinese Traditional, Indonesian, Thai,
and Korean.
The Supplements: What Goodies Are
There?
We begin with a commentary
by director Robert Luketic and producers Dana Brunetti and Michael De
Luca. This is an amiable track with trivia and small details shared
with the viewer. The usual topics are covered but there are slight
overlaps with some of the video supplements.
Moving on to
the featurettes, all of which are presented in 1.78:1
high definition, The Advanced Player (5:25) is a short
tutorial on how to count cards and how that affects your chances of
winning.
Basic Strategy: A Complete Journal
(24:48) is the making-of featurette. It’s here
that we learn about casting, location shooting, set design, the use of
digital cameras, and other aspects of the shoot. We learn that M.I.T.
did not permit access any closer than the sidewalks and the production
had to go to another university for classroom and lecture hall
interiors. We also discover how the smooth transition from aerial to
ground-based opening shot was accomplished. A considerable cut above
EPK, this supplement informs.
Money Plays: A Tour of
the Good Life featurette (7:08) explores Las
Vegas high end shopping, the costume design, and the luxurious sets
that portray the lavish casino-hotel suites comped to high rollers.
Next is 21 Virtual Blackjack, a BD-J game
that can act as a training tool for novice card counters. The game has
both a training mode and a play mode. Clever, but annoyingly slow to
load.
You’ll find the usual
Bookmark feature that allows you to select favorite
scenes for random access.
And there is a collection of high
definition trailers: a Sony BD promo; Prom
Night; The Other Boleyn Girl; Men in Black;
Damages Season 1; Persepolis; Across the
Universe; Made of Honor; Vantage Point; and,
Married Life.
The 123-minute film is organized
into sixteen chapters.
Final Thoughts
This is a flawed but interesting film about an
industrious team of exceptionally bright M.I.T. students who had far
more success at winning casinos’ money than is portrayed here.
The disc offers a great visual presentation, a fine aural
presentation, and a group of reasonable supplements.
Here’s a note about the apparent duplicate Buy Guide. Our I.T.
people are still hard at work on a large project and have not
yet had the time to modify the underlying site database formatting
code to accommodate the new 0-to-10 rating scales. So until they do,
for HD on disc, I’ll insert this note and a Buy Guide at the end
of the review text and leave the conventional 0-to-5 Buy Guide
blank.