I remember the first entry in this series from a
few years ago. It stands alone, encompassing a story that
did not depend on foreknowledge of the game upon which it was
based. It included some aspect of mysticism, suggesting that our
planet has consciousness, the Gaia Earth Spirit. But the basis
of the plot was firmly in the science fiction realm. The film
was the first attempt to create photo-realistic CGI character, and for
that it was moderately successful. I enjoyed the film and looked
forward to the release of this second installment of the series.
Unfortunately, Advent Children is very different film
indeed.Since I’m not familiar with the evolution of
the game, I was completely unfamiliar with the current characters and
concepts. And since this film seems to have been structured so
closely to existing game plotlines and associated back-story, I found
the plot to be all but incomprehensible. The filmmakers
thoughtfully provided about three minutes of exposition early in the
film, but it isn’t enough. And since the rest of the film
is about 93% action and 7% plot, I found myself quickly over my
head.
Now, I consider myself somewhat astute, able to glean
plot and character motivation within the most labyrinthine nonlinear
structure. Not so much here. This is what I was able to
deduce (with no guarantee that I’m getting it right).
There seem to be four forces at work. The first is the human
race and the aware Earth, championed by the second force, a small
cadre of elite fighters dedicated to the preservation of life.
The third seems to be a disgruntled band of miscreants who are intent
on the destruction of life on the planet. A fourth force has
influenced them: a remnant of an alien consciousness.
Unlike the characters in the first film, these beings have
extraordinary abilities, power, and strength. The hero wields a
vast sword so swiftly that it seems utterly without mass and
consequential momentum; yet a normal mortal would be hard pressed to
lift it. The principal characters also seem to have the ability
to absorb and project destructive energies. And they can either
levitate or fly. Sometimes.
There is a subplot
concerning the Shinra Electric Power Company’s ability to tap
into the planet’s life stream to power technology. That
misguided concept is hastening the planet’s demise. And
there is a fatal infection - geostigma - that is attacking human
life. But these are simply mechanisms to raise the stakes as the
antagonists duel to the death.
There is much impossible
physicality, including hand-to-hand combat and maneuvering on high
tech motorcycles. The compositions and editing resemble a music
video on steroids, with fast pans and quick cuts that make following
the action almost impossible. Perhaps the visuals would be
easier to comprehend on a display smaller than my eight-foot wide
projection screen; I simply found the experience overwhelming and
disorienting. All I can be certain about is that the final
confrontation between the forces of good and evil resolve all the
threats to life as we know it.
Highly imaginative and
visually intriguing, Final Fantasy VII Advent Children may be too
narrowly focused on a gaming audience.
The Video:
How Does The Disc Look?
Clearly, this film is a
CGI creation, and the transfer is most assuredly direct digital.
Regardless of any misgivings I may have about the content, the visuals
are quite impressive. The 1.78:1 film is presented in anamorphic
video without the flaws I find most objectionable in DVDs. Edge
halos have been completely eliminated; this may be a consequence of a
slight softness in the video, but that softness could be an illusion
due to the absence of halos. I prefer this more film-like visual
approach. Based on the sometimes visible interference patterns
between moving hair and the images’ pixel structure, I
don’t think the video was filtered too much. Colors are a
bit muted, perhaps to evoke the feeling that life energies are being
sucked out the life stream. Shadow detail is excellent,
revealing the folds of the black costumes worn by several of the
characters, and facial features hidden in the shadow of a hood.
Rare pixelization is visible; take a look at the dirt road at
approximately 12:20 and you’ll find that the surface
dances. This could have been a superb transfer if it
weren’t marred by such occasional visual incongruities.
The Audio: How Does The Disc Sound?
There are two Dolby Digital 5.1 tracks, English and the original
Japanese. Since the nicely created CGI mouth movements
correspond to the Japanese language, lip sync abnormalities will be
visible throughout. This diminishes the effectiveness of the
photorealism. When listening in English, unlike many similar
discs that force limited English subtitles when Japanese words appear
on the screen either in the form of in-context signage or placards,
this disc does not. So for those of you who may not want to be
bothered, here are the three instances as the film opens when such
subtitles would have been helpful:
“To those who
loved this world and knew friendly company therein: This Reunion is
for you.”
“498 years earlier.”
“Northern Cave.”
Sound effects are dynamic
and involving. The surround channels are quite active,
encircling the viewer in a barrage of sounds. Enable EX decoding
for a more effective experience. Deep bass is present, requiring
a substantial subwoofer to fully exploit the bottom end. The
score is a very odd mix of cues, some orchestral, some solo piano,
some choral, and some hard rock. I found the inconsistent
approach to be annoying at worst, schizophrenic at best. The
fidelity of all the cues - other than the rock sequences - are
presented with pleasing fidelity. The studio recorded dialog is
crystal clear throughout.
Subtitles are available in
English, Chinese (Mandarin), and Cantonese. There are also
English Closed Captions.
The Supplements: What
Goodies Are There?
The extras are spread across
the two discs of the set. Disc one only offers a bizarre little
non-anamorphic widescreen short called Reminiscences of Final
Fantasy VII. As I previously mentioned, I’m not at
all familiar with the game, so I assume that these images have been
pulled directly from the games. I suggest “games”
because the quality of the computer animation evolves over the course
of this 23:54 featurette. It’s in
Japanese with forced English subtitles. I wish I could report
that this short helped me understand the film, but I can’t.
The rest of the supplements can be found on disc
two. We begin with eleven deleted scenes,
rather unusual for a CGI production. Shown in non-anamorphic
widescreen, they range from roughly five to thirty seconds in
duration. They have completed dialog, but neither sound effects
nor score. Once again, I wish I could say that they helped
clarify the film for me; they did not.
Next is
Venice Film Festival Footage (23:45), not at
all what you might expect. This seems to be an extended preview
in the form of the partially completed film. The footage is
almost exclusively completed CGI with accompanying voicework, sound
effects, and score.
Distance: The Making of
Advent Children (36:21) reveals that all the misgivings
I had about the film were due to intentional artistic decisions made
by the filmmakers. Actually, this isn’t a film made by
filmmakers; it’s a film made by gamemakers. That explains
the abandonment of anything that resembles our daily experiences of
the physics of our world. The original script accounts for
little more than twenty minutes of content, so it’s likely that
all the action may have been a direct consequence of a rather thin
plotline. The score was intentionally written as eclectic and
inconsistent. It’s very clear that the people responsible
for the film care deeply about their work, but I was left with the
impression that they were too close to the source material. What
they instinctively understood remains elusive to the
uninitiated. Also within this featurette you’ll find
motion capture sequences, video of the voice actors at work, and a
considerable discussion of the nature of the characters and their
motivations. This became helpful, but I still maintain that the
film should be able to stand alone.
Advent Children
Trailers is a collection of eight non-anamorphic trailers in
either Japanese or English. And the last supplement is a
Sneak Peek at Upcoming Final Fanatasy VII
Games. There are five, but the last appears to be a
theatrical trailer for the feature film.
The 101-minute
feature film is organized into twenty-eight chapters.
Exclusive DVD-ROM Features: What happens when you pop the
disc into your PC?
There are no DVD-ROM features
on this DVD.
Final Thoughts
A
film that was made by gamermakers seemingly for gamers, the general
audience might find the viewing wexperience somewhat
frustrating. A very good transfer, a fine audio track, some
interesting supplements, and a modest SRP still make this set
appealing for the right audience. In the mood for some
unrelenting fantasy action punctuated by a few quiet, contemplative
moments? Then this might be the DVD set for you.