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A Sound of Thunder
March 29, 2006 - Dan Ramer, DVDFile.com

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I cannot recall clearly when I first read Ray Bradbury’s short story A Sound of Thunder.  I can’t even remember in what publication I found it.  Originally published in 1952, it’s possible that I read it in a 1983 anthology of short stories called Dinosaur Tales.  I simply can’t be sure.  But of all of Bradbury’s stories, that one has always stayed with me.  It’s a sly tale that would have made Rod Serling proud.  It’s a story of time travel gone terribly wrong, a wonderful object lesson about causality and the fragile nature of time. 

The story depicts the ultimate hunt, the kill of one of the most fearsome creatures ever to walk the Earth, a Tyrannosaurus Rex.  Time Safari, Inc. is a private concern that will, for a small fortune, send an intrepid hunter back in time to bag the beast.  Ever conscious of the risks of disrupting the temporal flow, Time Safari preselects every animal to be killed.  Each would have died very shortly after the planned kill in a manner that did not contribute to the historical record, so there should be no disruption of time.  Travelers are cautioned severely; the story makes clear that the smallest change in the distant past could magnify over the millions of intervening years to alter existence in the present in unpredictable and potentially devastating ways.  Screenwriters Thomas Dean Donnelly, Joshua Oppenheimer, and Gregory Poirier accepted the task of expanding Bradbury’s short cautionary tale into a rousing two-hour action adventure.  And in the process came down with a fatal attack of Plot Deficit Disorder (PDD).

It’s 2055.  Charles Hatton (Ben Kingsley) is the ambitious, self-promoting tycoon that runs Time Safari.  His personality is akin to the salesman who can sell a refrigerator to the occupants of an igloo.  And when he admits that his ambition is to own everything, it’s not quite clear that he isn’t serious.  His time traveling team leader, the man who controls the kill and has the responsibility to ensure that the temporal flow is not disrupted, is Travis Ryer (Edward Burns).  He’s not in the game for fame or riches; he’s a zoologist dedicated to recovering the genetic material required to clone the Earth’s animal life, recently wiped out by a mysterious virus.  He’s developed a mechanism to remotely collect genetic sequences but requires multiple trips to complete.

(How collecting prehistoric gene sequences from an Allosaurus will help reconstruct a lion is never made clear.  And wouldn’t it have been easier to travel fifty years into the past to capture animals, draw blood for genetic material, release them, and return to the present to clone the biodiversity back into existence?)

To establish the film’s fundamental premise, we’re thrust immediately into a hunting trip, a leap of sixty-five million years into the Cretaceous to assassinate an Allosaurus just as it’s become hopelessly bogged down in a tar pit.  It’s a thrilling and triumphant adventure celebrated with a congratulatory bottle of Champagne provided by host Hatton after the party’s return to Time Safari.  And it’s then that we’re given our first warning that these trips risk destroying existence as we know it.  Sonia Rand (Catherine McCormack), a former employee responsible for the development of the time machine’s system software, manages to get through security and sprays the clients with a blood-like fluid while screaming dire warnings.

(Why she continued to work to completion with the knowledge that it is a very bad idea is not made clear.)

Unceremoniously kicked out of the building, she’s piqued Ryer’s curiosity.  He rushes after her for a little necessary exposition about the risks of time travel.  But for Hatton, it’s business as usual.  And as we join the next pair of brave travelers and the Time Safari team for the next hunt, the first major symptom of PDD rears its ugly head.  They do not travel to another time and place to kill another animal that is about to die.  They travel to precisely the same time and precisely the same location to kill precisely the same animal.  Why do they not encounter themselves on another safari?  It was at this point that I realized that the film and the viewer are in trouble.

It will take one more time journey to destroy the fabric of time.  The DVD’s keepcase telegraphs the problem: a butterfly.  Someone tramples on the prehistoric insect, tipping over the first domino in an unbelievable long chain of tiles.  Perhaps one of that butterfly’s offspring would be a mutation that would become a new food source for an animal that would itself become the food source for a higher life form that would . . . I think you get the idea.

When the travelers return to the present, at first all seems quite normal.  But soon “time waves” sweep over the planet, and every time they do, aspects of our existence change.  Eventually, lethal plants, copious insects, and carnivorous creatures that seem to have tapped into the genes of Baboons and Velociraptors begin to dominate our world.  And utterly without credibility, humans are saved for a later time wave before they change into something else.  Our existence is coming to an end.

(Time waves are another nonsensical cinematic construct.  If your enemy traveled back in time to put a bullet into your pre-teen grandfather’s head, you would blink out of existence instantaneously.  You would not find yourself swept away by a time wave moments or hours or days later.  And why do time waves pick up and throw heavy objects around as would a vast tsunami?)

It falls to Rand and Ryer to restore time, reverse the effects of the contamination, and to prevent any additional trips into the past.  Alas, I found myself repeatedly shaking my head in disbelief as one illogical writing blunder after another was depicted onscreen.  They are simply too numerous to list.  The only seemingly close-to-clever aspect of the film is the means used by Ryer to overcome the paradox of a successful restoration of the time obliterating his memory in the present and eliminating the motivation to go back in time to put things right.  But here, too, the screenwriters fail.  Conveniently embracing an inconsistent concept of causality, the screenwriters hint that once the timeline is resurrected, the entire motivation for returning to the past to correct it vanishes.  But they ignore the simple reality that it doesn’t matter how you correct the rip in the fabric of time.  Once the motivation vanishes, the evidence to prevent future trips also vanishes.  So there is no fixing that fatal error.  We are left to make the same mistake over and over again, until a hero fails to resurrect existence and the world remains undone, time and history forever altered. 

The players make an earnest effort to overcome the deficiencies of the writing.  Peter Hyams’s direction is faultless, creating lovely visual and aural feasts.  I enjoyed the production design and the look of the film.  But the special effects are not quite as good as we’ve come to expect.  Several give themselves away.  But those discussions are moot.  The overwhelming problems with the screenplay are that it fails to retain self- consistency and fails to pay the slightest attention to causality.

Time travel plotlines are arguably the most difficult to construct.  Harry Potter and the Prisoner of Azkaban handled the paradoxes nicely.  And despite the small lapses due to the humor and tongue-in-cheek nature of the Back to the Future series, even those three films treated time with more respect.  A Sound of Thunder constantly disrupted my willing suspension of disbelief.  I haven’t had such a disruptive experience since I reviewed The Core.

The Video: How Does The Disc Look?

The film’s theatrical aspect ratio of 2.35:1 is presented in anamorphic video.  Whatever I may have thought of the screenplay, this is a lovely transfer.  Virtually halo-free, small object detail and finely grained textures are first-rate.  Chroma noise is nonexistent.  Color accuracy based on natural skin tones is excellent.  Shadow detail in the many night scenes is terrific.  I didn’t notice any macroblocking or mosquito noise.  Perhaps it’s the absence of any bit-consuming supplements that afforded a higher bit-budget for the film.  Perhaps all the digital effects in the film facilitated a direct digital transfer.  Whatever the cause, the transfer is very good indeed.

The Audio: How Does The Disc Sound?

The same can be said of the Dolby Digital 5.1 track.  I was particularly impressed with the depth and strength of the bottom end.  My solar plexus was absolutely pummeled by thunder, explosions, and the ridiculously seismic footsteps of a prehistoric beast.  The surrounds are very active, immersing the viewer in a maelstrom of sound enhanced with EX decoding.  You will not walk away from this film humming any complex themes by score composer Nick Glennie-Smith; the score was written exclusively to punctuate onscreen action.  Regardless, the orchestra is presented with pleasing fidelity.  The sound effects, like the blasts from the frozen nitrogen bullet firing rifles, have a nice attack time and dynamic range.  The only fault I found was a bit of compression distortion in some of the dialog.
 
There are no alternate languages.  Optional subtitles are in French, Spanish, and English, for which Closed Captions are also included.

Supplements: What Goodies Are There?

The only two extras are a pair of trailers (1:55 and 0:55, respectively) shown in respectable anamorphic video.  The filmmakers couldn’t even be self-consistent in the trailers.  The film is set in 2055.  The first trailer places the action in 2054.  Sigh.

The 110-minute film is organized into twenty-seven chapters.

Exclusive DVD-ROM Features: What happens when you pop the disc into your PC?

There are no DVD-ROM features on this DVD.

Final Thoughts

There is action, there is adventure, there is a solid science fiction concept, and there is an inept execution.  An essentially supplement-free DVD with a commendable presentation, I must warn you that if your suspension of disbelief is fragile or if you don’t have the ability to leave your brain at the door, this may not be the film for you.



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