We now come to the third act of one of filmdom's most financially
successful franchises. It continues the saga of mankind's folly in
creating subservient machines that ultimately gain self-awareness and
rebel against their creators. And again, the filmmakers expect the
viewer to have seen the previous chapters to fully comprehend the
evolution of the plotline. It is time for mankind, too long trapped in
the artificial deception of the matrix, to rise up against the
machines; it's time for The Matrix Revolutions.
We lie coma-
like in our technological cocoons, providing a renewable power source
to the machines that have occupied the surface of an Earth caught in
perpetual nuclear winter. Our minds are artificially stimulated by
vast and complex computers, deceiving us, causing us to believe that
we're living our familiar lives in the twenty-first century. Some have
escaped that fate, freedom fighters working on our behalf. Their
numbers have grown and the machines feel threatened.
During the abrupt climax of The Matrix Reloaded, Neo (Keanu Reeves)
and Bane (Ian Bliss) survived a confrontation with sentinels. As The
Matrix Revolutions opens, both are unconscious. Neo had stopped the
machines with powers that should have been available to him only in
the matrix. We learn that Neo's effort has left him in a coma, an odd
coma that manifests brainwave patterns of someone who is jacked in.
From Neo's point of view, he's in a Purgatory, an irrationally
dimensioned place between reality and matrix. It resembles a train
station from which program constructs escape their cybernetic
servitude to escape into the matrix for a more pleasant, if not
completely artificial, existence. The station is controlled by
Merovingian (Lambert Wilson) - the Frenchman - through his minion, the
Trainman (Bruce Spence). It will fall to Trinity (Carrie-Anne Moss)
and Morpheus (Laurence Fishburne), guided by the Oracle (Mary Alice),
to rescue Neo. And rescue him they must, for the machines are drilling
down through the Earth's crust to reach humankind's last refuge, the
subterranean city of Zion. A quarter of a million sentinels are poised
to swarm through huge boreholes to destroy the rebellious people
who've escaped captivity.
The defenders of Zion have
not been idle. They prepare for the invasion, arming their fighting
machines and setting up a primary line of defense within the point of
entry, the vast dock that accepts the city's hoverships. What the city
needs is an EMP (electromagnetic pulse) device to fry the machine
invaders' circuits, but all EMPs are out on the hoverships. Captain
Niobe (Jada Pinkett Smith) with Morpheus at her side races back to
Zion, hundreds of sentinels closing on her fast, in a frantic bid to
save the city. Neo has decided that he must undertake an even more
desperate voyage, one that he believes is the only hope for the
survival of humankind. What no one has yet to realize is that - as we
saw in the previous film - Agent Smith (Hugo Weaving) has infiltrated
reality and now controls Bane's conscious actions.
Smith is the wildcard. The agent's ability to transform any construct
within the artificial reality of the matrix isn't the only
"upgrade" it's achieved. Smith has become independent of the
machines, able to transform the fabric of the false reality of the
matrix and influence events within the true reality of Neo's world.
He's become an independent sentient program, more powerful than its
machine creators ever intended. Smith's unbridled hatred of Neo drives
the construct onward, as unrelenting as the original Terminator, but
with much more malevolent intent. Not only is it obsessed with Neo's
destruction, it is transforming the matrix into an Earthly hell.

When the drilling machines break through into the
docking area, we experience one of the most complex and visually
stunning battles yet caught on film. Dozens of combat machines pour
thousands of rounds into the holes created by the boring machines. But
no amount of firepower can stop the uncountable sentinels. They swarm
into the dock like schools of fish, unleashing death with mindless
abandon. Writers-directors Andy Wachowski and Larry Wachowski have
created a very dark world in every sense of the words. It isn't clear
whether mankind can survive, so the story is compelling, and
yet...
The underlying elaborate structure has become
inconsistent. How does a computer program, an artificial construct of
the matrix world manifest itself in the real world? How does a human
who's learned to enhance his powers in the artificial matrix world
manifest some of those powers in the real world? And what of Matrix
Reloaded's tantalizing questions left unanswered? Did Neo's choice
condemn mankind to annihilation? Was the Architect lying? Perhaps. The
Architect is a sentient that claims to be incapable of lying, which
itself then must be considered a lie. And what is the significance of
the Oracle's habit of snacking little red pills? We now know from
Matrix Reloaded that the Oracle is a computer program. Another
independent sentient? The architect of revolution? Or just a
facilitator?
I can accept those open plot points and the
negligence of the Wachowski Brothers' letting them slide, but I'm
still left a bit dissatisfied. The first film is an ingenious concept
of an alternate reality. It offered remarkable visions of unexpected
creativity. The fusion of martial arts, Eastern philosophies, science
fiction, and social commentary was executed with fascinating skill.
But with each succeeding film, action assumed an increasing priority.
I was looking forward to ingeniously unpredictable resolutions to my
questions. Instead, The Matrix Revolutions is a series of action set
pieces and a distinct geographical shift away from Eastern mystical
philosophy, evoking with little subtlety a Western religious icon.
That isn't to say that this film should be avoided; it
is the culmination of a long journey that must be seen. I had to learn
of the ultimate fates of Neo, Trinity, Morpheus, Smith, and mankind.
As escapist entertainment that overloads the senses, it can't be
beat.
Video: How Does The Disc Look? 
The film's
theatrical aspect ratio of 2.35:1 is presented in anamorphic video.
When I reviewed The Matrix Reloaded, I commented that, "The
images are razor sharp without a hint of edge halos. Nothing but the
feature film is present on disc one of this two-disc set, so the bit
budget had to have been dedicated exclusively to the presentation - a
Superbit-like philosophy. Having given up my Sony DVP-S7000 for a
Denon DVD-9000 [over] a year ago, I no longer have the means to
display the bit rate, but judging by the quality of the images, I'd
guess that it's well above the average DVD. Fine-grained textures and
small object detail are outstanding. In fact, all the attributes worth
mentioning are exceptional on this disc: shadow detail, color
accuracy, chroma saturation, the lack of smearing, and the absence of
both mosquito noise and macro-blocking. Watching it projected onto an
eight-foot wide screen was truly a pleasure. This DVD earns a rare top
rating for video quality." Warner has duplicated the effort
it made on Reloaded; The Matrix Revolutions is a reference quality
transfer.
Audio: How Does The Disc Sound?
The
DVD's audio track is a superb Dolby Digital 5.1 mix. Surround channels
are extremely active and benefit wonderfully from EX decoding. During
the battle in the dock, the viewer is completely and convincingly
submerged in an enveloping sound field. When I had a similar reaction
to Reloaded, I visited the Dolby website to confirm whether or not
Reloaded and Revolutions were official EX mixes; I found that neither
was on Dolby's list of upcoming or previously released EX-mixed films.
Regardless, if you have EX decoding available, please enable the mode.
As with Reloaded, I could once again feel extremely deep bass. The
fabric of my pants legs move from the pressure waves. Explosions
thwack the pit of my stomach. Very impressive. Sound effects and
gunfire are conveyed with brisk attack times, a visceral experience.
The driving orchestral score by Don Davis is presented with very
pleasing fidelity within a convincing acoustic space. The dialog runs
distortion-free throughout. This excellent track is a perfect
accompaniment to the exceptional transfer. 
The alternate
language is in French, presented in Dolby Digital 5.1. Optional
subtitles are offered in Spanish, French, and English, for which
Closed Captions are also included.
Supplements: What
Goodies Are There?
Very few supplements are included on disc
one; the bits were dedicated to the presentation. All you will find is
a collection of related trailers: The Matrix Teaser
(0:54); The Matrix Reloaded Teaser (1:13); Animatrix Teaser (0:59);
and, The Matrix Revolutions theatrical trailer (2:20). All other
supplements are found on the second disc, where you will find a fine
collection of full screen and non-anamorphic widescreen documentaries.

Revolutions Recalibrated (27:00) takes us on a
personal journey with the featured players and the filmmakers as they
describe the experience of making the Matrix series. We gain
significant insight into how specific sequences and effects were done.
Included are entirely too many spoilers that will impact the viewer
who has not yet seen the film, so as I always recommend, save the
supplements until after you've enjoyed the main event. During this
short, watch for a white rabbit to appear in the
lower right of the screen. Press enter while it's visible and you'll
be diverted to another great little featurette (12:22) that discusses
the evolution of the highly sophisticated cinematic techniques that
had their Genesis in bullet time.
What hath George Lucas wrought?
In CG Revolution (15:23), we're guided through the
myriad of computer generated or computer supplemented special effect
techniques that run through the film. We learn about the miniatures,
the full size set elements, sophisticated motion capture, and the
hydraulic gimbal mechanisms that create the preprogrammed motions that
correspond to the CGI ballet. This is an absorbing glimpse into the
evolution of imaging technology.
Super Burly Brawl
(6:17) is a familiar feature that allows the viewer to
compare storyboards, raw footage, and final composite in three
windows. By using either the angle button or by making a selection
from the view numbers in the upper left of the screen, the viewer may
select which images occupy the largest window. I favor the raw footage
view. What sets this supplement apart from similar comparison features
found on other DVDs is the inclusion of the white rabbit, twice. Press
enter with the rabbit visible and you'll be transported to a
featurette (7:11) about reproducing a multiplicity of
Smiths. A bit later, the rabbit will appear again to invite you to
another featurette (8:04) that shows us the interaction between the
actors and the fight choreographers as they and their stunt doubles
perform wire and rig work.
Future Gamer: The Matrix
Online (10:59) in an introduction to the massive multiplayer
online game that will continue the epic beyond the events in this
third film. The game's plotline is intended to evolve organically as
the players interact, but there still remains a significant influence
by the creators as they establish the environment and provide
significant events. The hardware and software approaches are described
for this very ambitious effort.
Before the
Revolution is a text-based supplement that traces the history
of the Matrix timeline. Navigation though a series of screens is
accomplished with the cursor and enter buttons. Some screens have
stills; others have full motion illustrations that repeat when the
sequence completes. Those familiar with Animatrix will recognize
images from that source in several sections, more clearly tying
together those animated shorts and the feature films; the rest of the
images are taken from the motion pictures. From time to time, you may
think that you're experiencing some navigation glitches as you move
through the images and text. Onscreen control prompts in the form of
short vertical lines in what appears to be a horizontal bar graph are
usually highlighted properly, but sometimes the highlighting moves to
what seems to be a wrong icon, an arrow bracket. Select it for another
screen of information, then maneuver back. This odd navigation felt
like the DVD producers added extra timeline events as an afterthought
without modifying the original graphics and routing.
3-D
Evolution is a photo gallery with an ingenious and almost
gratuitously complex user interface. Here you'll find concept art,
storyboards, and final scenes. A Play All option skips that user
interface and slowly works its way through all of the materials,
automatically sequencing from one image to another. The next chapter
button will speed you on your way.
This leaves the last
significant supplement, which is called Operator.
Missed the white rabbit during any of the other extras? Not to worry.
Here you will find direct access to those embedded featurettes. And
it's here that we learn that they have specific titles: Neo Realism
(12:22); Super Big Mini Models (8:47); Double Agent Smith (7:11); and,
Mind Over Matter (8:04).
You'll find some abbreviated DVD credits
on both discs. The 129-minute feature film is organized into thirty-
three chapters.
DVD-ROM Exclusives: What do you get when
you pop the disc in your PC?
There are several DVD-ROM features
on this DVD; they're presented on a main screen after your InterActual
Player loads with a new Matrix skin. Tunnel Recon Flash Game
is very retro, harking back to Pac-Man. Maneuver through a
maze of tunnels to collect four EMPs before sentinels can attack and
destroy you. The firing controls that allow you to defend yourself are
cumbersome, but many will find the game nostalgic.
If you
have Adobe Reader installed on your computer (and you should),
clicking on The Matrix Comics opens a large PDF file
that contains a promotional preview of tales from The Matrix in
graphic novel form. This full color PDF file also contains a fully
illustrated sample story and synopses of upcoming tales. This pleasant
surprise is another example of how The Matrix has invaded many media
forms.
TheMatrix.com Preview Player is an
interactive feature that allows a glimpse into the new Matrix website.
A few still images and videos hot links are available on the disc. But
why watch a preview when you can visit the real thing? Click on
TheMatrix.com in the Links section and if you have
active Internet access, you'll be transported to the portal. Specify
the bandwidth of your connection and enjoy. I particularly liked the
graphical representation of the site that featured hot links. Very
handy. The Matrix Online Game does not seem to be
active yet; clicking on that link brought me to the same website as
TheMatrix.com. DVD Events unsurprisingly takes you to
the Warner DVD Events page for everything you wanted to know about
Warner DVDs.
Parting Thoughts
This $110 million
film earned $412 million worldwide, a remarkable success. Highly
entertaining and compelling, The Matrix Revolutions is a must-see for
anyone who enjoyed the previous films. The transfer is superb; the
supplements are generous, comprehensive, and involving. My nitpicks
and frustrations aside, this DVD two-disc set is highly recommended.