Unlike the progress Robert Rodriguez brought to the El Mariachi
series, Spy Kids is either on a downward spiral or the material is
getting more tightly focused on a younger audience. With each
succeeding film, the sly humor that adults might enjoy as they
accompany their children to the theater seemed to diminish. We're
finally left with a film that is designed to draw the younger
contingent into the action with exaggerated 3-D effects and a plot
that's wrapped around an extended video game.
Neither Carmen
Cortez (Alexa Vega) nor Juni Cortez (Daryl Sabara) is a Spy Kid any
longer. She's now fifteen and is more of a Spy Teen. He's resigned and
has struck out on his own as a private detective. (Don't these
kids go to school?) Juni is summoned back into the fold for an
emergency. It seems that his sister has gone into a virtual reality
video game to prevent world domination by the Toymaker (Sylvester
Stallone chewing on the scenery with great glee) and was last seen on
level four. She's missing, or at least her mind is. Her body is
suspended in limbo at headquarters. It falls to Juni to infiltrate the
game, reach the unwinnable level five, rescue his sister, shut the
game down, and prevent the escape from cyberspace of the Toymaker.
What follows is a series of action set pieces, including aggressive
frogs on pogo sticks, a robot battle on the moon, a spectacle of a
race with whimsical vehicles, surfing on waves of lava, and a final
showdown with the forces of evil. The plot is thin, the dialog
minimal, the danger to the protagonists minimal, and the situations
intentionally ludicrous. One redeeming plot line involves Juni's
choice of his Grandfather (Ricardo Montalban) to help him in
cyberspace. The Grandfather is given a virtual body and outstanding
athletic abilities in the virtual world. I found their evolving
relationship touching, and the knowledge that Montalban is confined to
a wheel chair in pain added to the poignancy of those scenes.
Montalban also has been given the film's wittiest lines, satirizing
his commercials for Chrysler and paraphrasing a line from The Wrath of
Khan.
The film does include some unexpected cameos, including
Elijah Wood, George Clooney, and Salma Hayek as Cesca Giggles (Gerti
Giggles mom - Girti is reprised by Emily Osment), and all of
Rodriguez's Spy Kids characters make very brief appearances: Antonio
Banderas as Gregorio Cortez, Carla Gugino Ingrid Cortez, Holland
Taylor as Grandmother, Cheech Marin as Felix Gumm, Danny Trejo as
Machete, Alan Cumming as Fegan Floop, Tony Shalhoub as Alexander
Minion, Steve Buscemi as Romero, and Bill Paxton as Dinky Winks. Just
don't expect considerable screen time for these players, they are
strictly window dressing. Even Alexa Vega is held back until the
third act. This is foremost Daryl Sabara's film. Fans should sit
through the closing credits for a couple of bloopers and a look at the
two young stars' audition tapes. 
Video: How Does The Disc
Look?
The film's theatrical aspect ratio of 1.85:1 is
presented in anamorphic video... twice. There's a 3-D version on one
disc and a 2-D version on a second disc. The 3-D is created through
the use of the old red-blue color filter trick - anaglyph - that was
introduced decades ago in comic books. There are some helpful tools
provided on the disc to guide you through the adjustment of your
display's color tint and saturation. (I was pleased to find that the
color temperature of my display was already optimized for the effect
and no adjustment was required. ) I have to admit that before I
spun the disc, I was very skeptical. The colors produced by the
phosphors found on various CRT-based televisions and projectors, or
the color filters or wheels found on fixed pixel front projectors, are
not the same from manufacturer to manufacturer. With any mismatch
between the red or the blue (with a hint of green) filter in the four
supplied anaglyph glasses and the color rendition of my display, I
expected ghosting and fringing and an unconvincing simulation of 3-D.
I was pleasantly surprised to find that the 3-D effect exceeded my
expectations (but since my expectations were quite low, this is faint
praise).
The illusion of depth was actually pretty good, and
for relatively static images that are suspended in space within a few
feet of my eyes, very good. (I can't be sure if my eight-foot wide
screen viewed at an angle in excess of forty degrees made the illusion
that much more effective. ) Dynamic scenes are reasonable, but
every once in a while, I found images to be displaced fore and aft;
perhaps it was my brain not keeping up. The blue filter over my right
eye worked perfectly, providing an image that was free from ghosts;
the left eye's portion of the depth information was completely
suppressed by that filter. Not so with the red filter over my left
eye. For many scenes, no "leakage" from the right eye's
depth information was visible. For others, there was considerable
ghosting. The worst case is the scene in which Juni bumps into a life
token with a red cross on it; there's severe ghosting alongside that
cross. I'm at a loss to explain why the ghosting changes from sequence
to sequence or scene to scene.
As you would expect, the color
filters severely distort the color accuracy of the images. I found
that red dominated, causing everything to assume an annoying reddish
cast. Whites appear to be a pastel purple. During the scenes external
to the game, the viewer is prompted to remove the glasses for a
conventional 2-D presentation. In those scenes, color accuracy is
excellent with natural flesh tones. But perhaps to facilitate the 3-D
images, the images are noticeably soft. Fine textures, small object
detail, and skin imperfections are all suppressed. Edge halos,
however, are completely absent. I also noticed that the shutter was
set very fast during taping; this has the effect of eliminating
movement-based smearing and may have been required to create the 3-D
effect. The result is a bit of strobing when objects move quickly
through the frame. I didn't notice any compression artifacts.

Here's a gift for electronic manufacturers, DVD producers, and film
studios. HD-DVD is on the way. If the new media is designed to support
both the 1080 and 720 formats, and if future displays can be designed
to display the 720p60 format in native mode (few now support 720p in
its native mode since 720p requires a higher scan rate that increases
the cost of manufacturing), then real, full color 3-D images might be
possible. Since 720p60 produces 60 progressive frames per second and
film is only 24 frames per second, after conventional 3:2 pulldown
there are still twice as many frames as needed. So how about
alternating left and right eye images and have the viewer wear
synchronized, shuttered LCD glasses? True color would be
maintained. The only disadvantage would be a reduction in image
brightness, which also occurs with anaglyph. Since this film was shot
with two imagers, one for each eye, a polarized presentation in true
color is possible in suitably equipped theaters. Similarly, we might
see a re-release some day in true color 3-D on such an HD-DVD.
The second disc with the exclusively 2-D presentation is similar to
the 2-D images on the 3-D disc but with what I think I observed as the
slightest hint of more detail. Alas, halos are more visible, as well.
The images here remain softer than the images found on Rodriguez's
recent release of Once Upon a Time in Mexico, which like Spy Kids 3-D,
was shot in 1080p24 high definition video. Watching the film for a
second time in 2-D was a revelation. The CGI in the game world is a
riot of color and full of ingenious constructs that I simply hadn't
noticed or appreciated in the 3-D version. Children may be enthralled
with the 3-D effects with objects frequently threatening your nose,
but adults will appreciate the imaginative 2-D world Rodriguez created
for his film.
Audio: How Does The Disc Sound? 
The
Dolby Digital 5.1 track is terrific. It decodes perfectly with EX
enabled, sending appropriately located discrete sounds to each of the
three very active surround channels. Sound effects are dynamic and
visceral. During the robot battle, a bass line in the score thumped
away at my abdomen, felt as well as heard. A serious subwoofer will be
required to fully appreciate the depths the audio reaches. The
simulated acoustic instruments (created with a sampler) in the
orchestral portion of Robert Rodriguez's score are presented with
pleasing fidelity. The scant dialog is always crystal clear.
Alternate language tracks are in French and Spanish. Subtitles are
available in Spanish and English, for which Closed Captions are also
offered.
Supplements: What Goodies Are There? 
The
supplements are spread across the two discs, and some of the extras
are duplicated. Almost all are shown in non-anamorphic widescreen or
full screen. Both discs contain a feature length audio
commentary by Robert Rodriguez. This man loves to
talk and I love to listen to him. He riffs on technology, high
definition, special effects, green screen, shooting in 3-D, virtual
sets, CGI, video games, composing, compositing, and rarely having his
players on the set at the same time. He has so much to say that the
intake of air required to continue to talk (and to breathe) is edited
out of his commentary to make room for more comments. Well done.
On disc one we find his traditional Ten Minute Film
School (9:53) in which Rodriguez exposes just how much green
screen work was done to make this film. Taking a cue from George
Lucas, Spy Kids 3-D is essentially as virtual as the games it
portrays. Rodriguez takes us though the process and we get to see many
of the sequences being taped. Interesting and informative. Rodriguez
finds that he has a bit of time to spare toward the end of this
supplement, so he gives us a few hints on how to make our home movies
interesting.
There is a nice behind the scenes featurette
entitled The Making of Spy Kids 3-D (21:14). It's
here that Rodriguez drops a hint of an approach that may be the source
of my disappointment with the film, "Even the most mundane shots
are more interesting in 3-D." While that may be true, don't
expect 3-D to sustain the film. But I digress. This featurette gives
voice to many of the principle players and the director as they
explain the nature of the plot and how much they enjoyed the filming
experience. More interesting is the brief history of 3-D film,
although the emphasis was on the tackier examples of the technique. No
mention was made, for example, of Alfred Hitchcock's Dial 'M' for
Murder in its original 3-D. The short then takes us into the more
technical, CGI and 3-D. Then stunts. The featurette is a pleasant
blend of fluff and genuinely interesting behind the scenes
information.
The Effects of the Game
(6:42) exposes more of how the special effects were accomplished, how
the CGI was integrated, and how the compositing of the characters was
performed. This feature is without dialog. It shows how many of the
effects were accomplished by displaying a rough effect or original
footage, then demonstrates how layering, color correction, and
compositing yielded the final result. This is a clever presentation
that reveals details in an entertaining manner. Making Trax with Alexa
Vega (1:01) is a very short tape of the young actress trying to get
serious in front of the microphone. She doesn't quite make it. Surfing
and Stunts (Multi Angle) (1:08) permits the viewer to switch among the
storyboards, rough computer animation, and finished film for the
surfing on lava sequence. And Big Dink, Little Dink (1:41) features
Bill Paxton and an extemporaneous appearance by his son in the film.
Lose your 3-D glasses or want to order more? A phone number is
provided.
Alexa Vega in Concert features three
musical numbers by the actress. I don't follow popular music - is she
trying to get a music career jump-started? You'll also find a
3-D Set Top Game in which you get to steer through
obstacles in a reproduction of the race found on the film. The rest of
the extras are on disc two. The game is duplicated in 2-D on disc two;
the commentary and the Alexa Vega in Concert feature are also
duplicated.
Sneak Peeks offers trailers for the
spring theatrical release of Ella Enchanted, another fairly tale
starring Anne Hathaway (2.31), Spy Kids (1:41), Spy Kids 2: Island of
Lost Dreams (1:52), the Spy Kids online store, the Spy Kids video game
(0:33), Brighter Child CD-ROM (0:33), a promo for the film's
soundtrack (0:33), and the home releases of Brother Bear (2:17) and
Haunted Mansion (1:18). The brief 84-minute feature is organized into
twenty-nine chapters.
DVD-ROM Exclusives: What do you get when
you pop the disc in your PC?
There are no ROM extras on the
disc.
Parting Thoughts
Like Once Upon a Time in
Mexico, the film was directed, written, co-produced, scored,
photographed (or should I say taped?), edited, production designed,
and had its visual effects supervised by Robert Rodriguez. I'm afraid
that this time, he may have spread himself a bit too thin. Of the
three Spy Kids films, this one is the most disappointing. The
technology seems to have distracted this fine filmmaker to the point
where wit and plot were neglected. The good news is that Rodriguez is
working on a special edition of the first Spy Kids film for release on
DVD later this year. In the mean time, buy this one only for the kids